Another poster said this "One of the most basic principles in fantasy is that you set up the rules and stick by them. Saying "it's just fantasy" is a copout. Good fantasies always have a coherent internal logic." My problem is with the zombies..Yes I know they are impossable but once you establish that world treat it with logic and respect. Is it cannon that once you become a walker your skull becomes as hard as wet cardboard? Even amebas will pull away from fire, but walkers walk right into it. Why not start some forest fires? Walker blood,guts,gore and pour all over your open wounds but only a bite form the teeth will kill you. There are plenty of more...like half the folks would still be alive if they somekind of body armor like cardboard and ducktape to protoct your arms. Comments>>>>>>>>>>>
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Resposta de jriddle73
em 28 outubro 2017 às 1:49 AM
The lesson you should have taken from those considerations is that these are elements that would never have been introduced into a competently written series in the first place. If zombies walk right into fire (instead of, as in the Romero flicks, avoiding it like animals), getting rid of them is comically easy. It's also worth noting that TWD's zombies didn't walk into fire until pretty late in the game; that was a major change in the rules. They also demonstrated the power of teleportation on many occasions, an aspect of zombie-ism that remains unexplored on the show (except to show it over and over again). I've suggested the Saviors' use of magic could have been partially a result of experimentation on zombies--unlock those zombie secrets!
Resposta de Ray
em 30 outubro 2017 às 12:43 AM
YES season 2 on Hershal;s farm when the barn caught fire the walkers would not go near it.
Resposta de DRDMovieMusings
em 4 novembro 2017 às 8:39 PM
Yeah, but I wasn't requiring that zombies walk into fires. If they set fires it soulful kill zombies the way it kills people and animals who also don't walk into them.