7 de febrero de 2020

Meet the team behind the biggest multiplayer video game of all time. But in a workplace focused on building worlds, molding heroes, and creating legends, the most hard-fought battles don’t occur in the game—they happen in the office.

23 de febrero de 2023

After an unspeakable tragedy at CompWare, a games studio based in downtown Los Angeles, a mysterious consultant, Regus Patoff, blows into town and takes charge.

Konoha Akisato is an illustrator that loves beautiful girls and bishojo games. Her dream is to become a super-popular illustrator, so she is working hard at a bishojo game production company, but reality isn't that kind... With the golden age of social network games in full force, Konoha's company isn't doing well, and she works as a sub illustrator, spending her days painting the backs of random background characters.

One day, the owner of a game shop gives her a classic bishojo game. With all her excitement over the golden age of bishojo games, she opens the package to "Dokyusei," and is enveloped by a bright light. Konoha then realizes that she just traveled back in time!

She ends up in the year 1992! It's the dawn of the bishojo game era! Konoha ends up working at a company called Alcohol Soft. Will she be able to think about, draw, and create all the beautiful girls she’s ever wanted?!

A story about a girl and her overwhelming love for beautiful girls—"Now, let's begin!"

29 de octubre de 1992

Bad Influence! is an early to mid-1990s British factual television programme broadcast on CITV between 1992 and 1996, and was produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s Tomorrow's World". It was shown on Thursday afternoons and had a run of four series of between 13 and 15 shows, each of 20 minutes duration. For three of the four series, it had the highest ratings of any CITV programme at the time. Its working title was Deep Techies, a colloquial term derived from 'techies' basically meaning technology-obsessed individuals.

13 de diciembre de 2021

Xbox almost didn't happen. Find out why in this behind-the-scenes, six-part series that takes you back to the scrappy beginnings of Microsoft's video game console. It's the untold story of the people behind the box, glitches and all.

3 de febrero de 2021

Dexter Thomas reveals the untold stories of the video game industry and meets people changing how we play today.

28 de octubre de 2019
2 de marzo de 2020

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