A hacker Lisbeth Salander e o jornalista Mikael Blomkvist encontram-se no meio de uma rede de espiões, criminosos e polícias corruptos.
Angela Bennet é uma analista informática que se vê de um dia para o outro, envolvida numa rede de intriga e conspiração quando acidentalmente digitaliza um programa confidencial. A partir daí, alguém lhe vai atribuir um novo nome, uma nova identidade e um registo criminal falsificado. Sem dinheiro, sem identificação e sem credibilidade, Angela vai ter de arranjar forças e recursos para lutar contra forças aparentemente imbatíveis, determinadas a silenciá-la...
A vida de Miles fica virada do avesso quando ele se vê inscrito num site, da darkweb, que obriga estranhos a lutar até à morte, num jogo por toda a cidade que é transmitido ao vivo para o público fanático de todo o mundo… Depois de enfrentar uma máquina mortífera, aparentemente imparável, Miles consegue evitar mais conflitos. Mas, quando a sua ex-namorada é sequestrada, ele vai ter de superar todos os seus medos e parar de fugir!
Prepara-te para jogar! Quando a BarbieTM entra por magia no seu jogo favorito ela fica muito contente quando percebe que se transformou numa personagem patinadora. No jogo ela conhece Cutie, uma nova e adorável amiga em forma de nuvem, e Bella, a Princesa Patinadora. Juntas elas vão descobrir um emoji malvado que está a tentar apoderar-se do jogo. À medida que elas vão passando de nível, a BarbieTM vai ter que confiar nas suas habilidades e criatividade para salvar a sua equipa e vencer o jogo!
A lonely university student develops a romance with a beautiful interesting woman, who turns out to be a cyborg from the future.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
A futuristic rebel becomes a Humphrey Bogart character after watching repeated reruns of Casablanca.
A beautiful computer programmer is framed by her fraudulent lover and sent to prison. When she gets out she agrees to cooperate with a scheme of a fellow-inmate to defraud a bank, in order to have enough money to escape from her (by then) ex-lover.
This is the story of three characters (brothers Tomek and Jacek and their neighbor Magda), each of them is in their own way lonely and alienated. The title character makes herself secluded. Tomek's alienation results from his neurological disease, and Jacek contacts the world mainly via the Internet. This is also a film about love. Love of one brother to the other and of one alienated human being to the other. All together it creates a very universal picture with a Polish entourage.
Menno is a computer programmer at The Resort, an enormous funhouse where people can live out their fantasies in virtual reality. Feeding their personal data into a software program called The System, head of security Felix Medina is setting up a big voting fraud, in order to win the presidential elections. His only concern is a group of terrorists, rebelling against his plans. As an ex-colleague of their leader, Menno is forced to help them.
A reclusive programmer, his sister and her new boyfriend are held hostage by a rapidly evolving computer virus.
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
Exploring the relationship between man and technology, this day-in-the-life story concentrates on a computer programmer, inundated by technology, living a secluded lifestyle in Laurel Canyon with his two dogs. He struggles to maintain any real connection with friends, colleague or family, outside of communicating with them over the phone or computer.
Billy e Nick são vendedores cujas carreiras foram devastadas pela era digital. Na tentativa de provar que não estão obsoletos, contra todas as espectativas eles conseguem um cobiçado estágio na Google, juntamente com um batalhão de pequenos génios. No entanto, alcançar esta utopia é apenas metade do desafio. Agora têm de competir com a elite nacional de talentos da tecnologia para provarem que a carência é a principal fonte da reinvenção.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
Grace Hopper dedicated her life to bringing computers to the masses, when most supposed the technology was only useful for scientists and the military. Through her genius, she taught software English, so that everyone could communicate with computers.
Frank and Kamminke study informatics in Leipzig and have developed a program that enables a computer to automatically find and correct errors in its software. Freshly graduated, they are relocated to a remote Thuringian village after causing a computer breakdown. There, they are supposed to work in a small company that has no clue of economic management. The rather helpful computer system from West Germany plainly lacks compatible software. But Frank and Kamminke are not allowed to work with the hardware, although it is them who could make most out of the complex system. Eventually, and with the help of consultant Petra whom both are in love with, they break into the system control room on New Year′s Eve and start up the computer with their special program.
For years now, the Kremlin has been systematically trying to use well-trained hackers for its own benefit. In exchange for freedom and protection, they do the dirty work of the state, interfering in other countries’ elections and penetrating government networks. Just how dangerous is Russia’s cyber army?