Sam Flynn, the tech-savvy and daring son of Kevin Flynn, investigates his father's disappearance and is pulled into The Grid. With the help of a mysterious program named Quorra, Sam quests to stop evil dictator Clu from crossing into the real world.
Like millions of kids around the world, Santiago harbors the dream of being a professional footballer... However, living in the Barrios section of Los Angeles, he thinks it is only that—a dream. Until one day an extraordinary turn of events has him trying out for Premiership club Newcastle United.
Moody, dark and handsome Dominik is tormented by his classmates after video footage of his drunken kiss with bully Alex is spread across the Internet. Grappling with the public humiliation Dominik seeks solace in an avatar based “suicide room” where the pink-haired rebel Sylvia consoles him.
In 2046, many aspects of life are carried out on a virtual network. No matter how advanced the time becomes, however, bullying never disappears. Haruyuki is one of the bullied students. However, one day he is contacted by Kuroyukihime, the most famous person in the school. "Wouldn't you like to 'accelerate' and go further ahead, boy?" Haruyuki is introduced to the "Accel World" and decides to fight as Kuroyukihime's knight.
Drones begins in the Nevada desert, where new girl Sue Lawson joins airman Jack in a hot, windowless bunker from which they manoeuvre unmanned drones across the plains of Afghanistan. Their first day at work is awkward but polite, with Jack all too aware of Sue’s privileged status as daughter of a well-respected general. This, however, will be no ordinary mission: as they train their sights on an unarmed terrorist suspect, a power struggle erupts between the smart, sophisticated Sue and the dogged, blue-collar Jack.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Conor Marsh lives a secluded life with his dog, Sandy, until one day he begins playing OBEX, a new, state-of-the-art computer game. When Sandy goes missing, the line between reality and game blurs and Conor must venture into the strange world of OBEX to bring her home.
The short tells the story of a boy who rather spends his time indoors playing videogames instead of discovering whats waiting in front of the door. One day his Mum decides to get a little surprise for her son, which makes it hard for him to concentrate on his video game.
Kate Fletcher has the perfect apartment. Everything is computer controlled. It is the home of her dreams until a psychotic man begins to execute the violent orders he hears from his long dead sister.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
In the near future, police detective Richard Manning is investigating the most difficult case of his career – the seemingly impossible locked room murder of a wealthy property investor. The more Richard investigates, the more complex the case seems to become. He soon realizes his own future and survival depend on him solving everything – and quickly.
Esma, Berk and Hasan are three people who try to escape the troubles of life with the help of a video game called Discovery. These three young people is sucked into the game in a mystical way. They find themselves in the battle of Gallipoli.
The Sarkeesian Effect focuses on the controversy surrounding feminist media critic Anita Sarkeesian, Social Justice advocates, and the GamerGate movement; the title is a play on "The Streisand Effect."
An old woman is carrying shopping bags.
A child with a gun is riding a scooter. Birds are flying. A city is falling. A party is lit.
In a port city, a youth plays a computer game that determines the fate of a woman (whose interracial romance is threatened by white punks) and other residents.
From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.
Aslı, a young woman, is about to witness a very important phase in the country's technological development. A new game has hit the country like a bomb. The game, which is controlled by artificial intelligence, integrates with the player and exists in the same mind as them. The game, which lives with the player, understands the player, but is always a few steps ahead of the player, is actually very different from what it appears to be. The salvation of the free world lies in the hands of Aslı, who is forced to fight for her father, her friends, and her freedom. Aslı must overcome the challenges in her personal life, prove herself in a field where her gender is expected to fail, and transform into the hero who will protect freedom. Otherwise, it will be too late for everything.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
In 1985, a powerful new kind of computer was born. It was 10 years ahead of its time, and ready to take on Microsoft, IBM and Apple for control of the PC market. The Amiga computer revolutionized video, multimedia and digital art, with Andy Warhol being a big advocate. It was also known for being a fantastic video games machine. Despite the computer's manufacturer going bankrupt in early 1990's, the Amiga has a huge cult following worldwide to this day. This film documents the rise and fall of the Amiga in the marketplace, and gives an inside look at the passionate and eccentric community that surrounds it.
The story of the birth of the Hungarian home computer scene back in the '80s behind the Iron Curtain. Smuggled in C64s, cracked games, swappers, diskmags, hacked phone lines to American BBS servers, demoscene, copy parties.