Season 2 (2018)
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Episodes 13
Among the Crowds
Exploring CRWBY's use of crowd animation, software and lighting during the transition from Volume 5 to 6, and it's constant quest to improve the aesthetic and storytelling of the show.
Read MoreThe Magic of Character Creation
From Concept to Animation and Visual FX, it takes a team to unleash the power of a magical genie.
Read MoreArt of the Gods
Dragons, Gods, and rigs - Rigging and the art of animating Gods and monsters.
Read MoreA Touch of Evil
Animating and Storytelling from the villain's perspective.
Read MoreSee, Think, Do
Storytelling through intricate fight animation and choreography.
Read MoreApathy Follows
Team RWBY fights CRWBY's newest Grimm creation.
Read MoreThe Wonderful World of Merch
T-shirts, toys, games, & more! Exploring the process behind RWBY merchandise and how it expands the world of RWBY.
Read MoreBuilding Argus
CRWBY's art team builds their most ambitious city yet - a hybrid of Atlas and Mistral.
Read MoreRender Wrangling
The CRWBY tech team describes how they build and maintain the tools that allow our lighting and comp artists to create the final image.
Read MoreHey, Look at This! Script to Storyboard
CRWBY's storyboard and camera artists visualize the script through thumbnails, storyboards, and staging maps to bring the director's vision to life.
Read MoreThe Other 50%
CRWBY's Audio team takes us through what it's like to use foley, sound design, and mix to add the texture that makes a fight larger than life.
Read MoreFocus & Communication
How Producers and Directors help their teams succeed, and foster an environment of creativity, where RWBY comes first!
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