永井真吾 — Writer
Episodes 10
Defense and Second Event
Though Maple and Sally get off to a clumsy start in the second event, their tenacity and teamwork is rewarded in more ways than one.
Read MoreDefense and Spoils of War
Maple and Sally make new friends and fall into more trouble as the second event winds down. But to reach their goal of 20 medals, they may have to resort to PvP.
Read MoreDefense and Third Event
The third event is packed with people making it hard to compete for cowbells. Following the event, Maple gets into gear to explore new content on the third level.
Read MoreDefense and Fourth Event
Guilds prepare for all-out war as the big competition finally begins. But sneaky Sally has some tricks up her sleeve that hopefully gives them the upper hand.
Read MoreDefense and Mighty Foe
Maple Tree is vastly outnumbered and struggles to stay on the board. As guilds get wiped out left and right, they must face a mighty foe that may be their undoing.
Read MoreMaxing Defense and Tower Conquest
Maple and Sally continue to work their way up the ten floors of the tower as they attempt to complete the event before anyone else.
Read MoreMaxing Defense and Tentacles
Level 7 has been released, and it introduces a new feature: players can now tame monsters. The members of Maple Tree explore the new level in search of their ideal companions.
Read MoreMaxing Defense and Hunting for Crystals
With the eighth event about to start, Maple and Sally decide to leisurely explore Level 7. Their plans quickly change when they stumble upon a strange crystal...
Read MoreMaxing Defense and the Eighth Event
The preliminary round of the eighth event finally begins. The members of Maple Tree fight their hardest, making the most of their new monster companions, in hopes of ranking high for the main event.
Read MoreMaxing Defense and New Teams
The second day of the eighth event begins with forced teleports that send players in all directions, a dark void that swallows up some parties' bases, and the disabling of maps. On top of all this, those who survived the first night are left to fight either alone or with members of rival guilds.
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