Vol. 3 (iTunes Volumes)
26 集
It's back to school for Year Two - but the recruits find the teachers are planning to spin things up a gear. Things are about to get tough!
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When Hot Shot is given chores to do by Heatwave rather than what he considers real training, he is stunned to find that everything is a learning experience and Heatwave is a great teacher.
展开When Medix brings a bat with him to Cybertron, chaos ensues. And as Hot Shot gets blamed for it all, Medix has to accept that a high tech environment probably isn't the best place for a wild creature!
展开Medix is sure he has a list for every possible emergency ever. So, to teach him the value of improvising in the moment, his mentor, Blades, has him look after a very unpredictable dog...
展开The recruits latest mission is to star in the Griffin Rock 'Play in the Park'. The recruits are delighted, except for Wedge who believes that it's a waste of time as it's not rescue work.
展开When Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower they need help from Cybertron, in the form of Perceptor.
展开When Hot Shot borrows Grimlock's cube without asking, things rapidly get out of hand and the only one who can help is Grimlock himself.
展开As a treat for doing well in training the bots are allowed to choose their favorite simulated rescue, but when they can't decide whose rescue is best they break the sym.
展开Ratchet invites the recruits to help open an ancient Cybertronian Vault. However, the vault won't give up its secrets that easily and challenges the recruits to complete an ancient sym mission to prove that they are worthy of its treasures. And oh, what treasures they are!
展开Each recruit receives a new tool that their individual spark picks for them. However, Hot Shot is not happy with his and convinces Wedge to swap. However, they soon discover that their 'spark' knows best.
展开For her first detective mission of year two, Whirl is tasked with investigating the paranormal with her skeptical new partner, Medix.
展开Upon discovering the Galax plant from planet Parvus is still being housed in the academy's quarantine Medix sets about finding the plant a new home.
展开When Chase takes Whirl on a mission to guard an exhibit at Griffin Rock’s newest museum, a major theft convinces Chase that the former criminals, and long-time Rescue Bots foes, Evan and Myles, are back in action.
展开Even though Medix is just trying to help his fellow Rescue Bot recruits train in new rescue techniques, the others find Medix to be overly harsh and critical.
展开The recruits visit a funfair run by a team of rule-loving Fun-Droids, but when the droids malfunction it's not just the rules that get broken.
展开When Hoist goes prospecting in the hope of striking energon, he finds that rickety old mines are not built for bots, especially big scary dinobots.
展开Cody surprises the bots by making them do ballet lessons as part of their training, something which Medix finds particularly difficult to embrace.
展开When Hot Shot is told his Mul-T-Cog can be used to Mul-T-Change, he has to learn that the key to making that happen isn't all about himself.
展开Whirl's power of observations are tested when the rescue bots disappear one by one on a training exercise.
展开After a smug string of handing out sage advice to his fellow Bots, Medix is now faced with the dilemma of having to listen to his own 'simple' words of wisdom.
展开Cody takes the recruits on a camping trip. When he tells them a spooky campfire tale, Hot Shot gets spooked. When they return to the Academy Hot Shot hears strange sounds and comes to the conclusion that the 'Zombie Ghost Bear' has followed them back.
展开The recruits are all excited about getting their new Mul-T-Cogs - a little too excited, as Hot Shot convinces them to take them before they're ready.
展开As the recruits face some big decisions about their new Mul-T-Cog vehicle forms, Hot Shot must decide what's really important to his rescue work.
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