David Schwartz — Writer

Episodes 6

The Great Ballgame

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October 5, 1991
1x4

King Fussifuss is in trouble when the crown trophy goes missing. Without the trophy the great ball players who populate the land will turn against him and his kingdom will be lost to his evil step-brother. Wally and Woof are on the case. The two traveling companions follow a trail of riddles and clues to find the crown trophy. Wally dodges ball-players, jumps down the giant ball pit, navigates the “maze of no return”, meets monsters and weirdos, rides a balloon, and still manages to stays one step ahead of Odlaw. Wally races to unravel the mystery before the final ball game finishes, and the players discover the trophy is gone. He even gets involved in the sports himself when he helps win the giant tie-breaking game for the missing trophy.

This episode was based off the illustration "The Great Ball-Game Players" from The Great Waldo Search and the illustration "Oh, What A Lovely Maze" from The Ultimate Fun Book.

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Draining the Deep

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October 12, 199125m
1x5

There is trouble in the Land of the Deep Sea Divers – the sea is draining. Wally is sent by the Wizard Whitebeard to help solve the problem. Wally meets Lucinda, the mermaid who was in charge of guarding the great sea plug. Unfortunately for Lucinda, a ship full of plug-snatching pirates came and took the plug when she wasn’t looking. Now Wally, Woof and Lucinda have to try to get the plug back and the sea level restored. Meanwhile, Odlaw teams up with Pegbeard (the pirate captin who stole the plug), and the evil pirate octopus Sidney. The pirates are draining the sea to uncover the treasures that have sunken to the bottom, while Odlaw is after (as always) Wally’s magic stick. Wally (and Woof) travel to the bottom of the sea, nearly avoid being eating by a shark, fight off pirates, meet mermaids (and mermen), and take a wild boat ride. Will Wally be able to plug the sea and restore water to the land before it’s too late? Yes.

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The Underground Hunters

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October 19, 1991
1x6

The Wizard Whitebeard has lost one of his scrolls and asks Wally to go find it in the Land of the Underground Hunters. There Wally meets Seymour McGuywholikestocatchdragonsson (the name says it all), a feared dragon hunter, who is fighting the dragons who plague the land and driving them deep into the underground caves. Seymour’s son, Claxton McGuywhodoesntlikestocatchdragonsson, is appalled by this practice; he likes the dragons and is convinced that they mean the humans no harm. Wally (and Woof) travel deep into the caves of the Land of the Underground hunters in search of the Wizard’s scroll. Soon they meet Bernie, a small dragon, who follows them on their quest. Following Whitebeard’s clues, the three travelers confront dragons, take a ride on a giant rock slide, and survive an avalanche. Seymour, and the other hunters, soon come to respect the dragons when Bernie saves Claxton’s life.

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The Unfriendly Giant

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October 26, 1991
1x7

There are some little people with a big problem in the Land of the Unfriendly Giants. Wizard Whitebeard sends Wally off to find three puzzling clues that will end the giants’ reign of terror. Wally and Woof set out to stop the unfriendly giants, lead by J. Archibald Barrington III (or Archie for short). Wally follows clues all over the village as he works to solve the Wizard’s riddle, and in the end Wally is able to teach the townsfolk to stand up for themselves. The episode erupts with a massive battle, when the little people strike back with their tricks and traps. Wally finally solves the Wizard’s riddle, and finds a way to stop the giants for good.

This episode was based off the illustration “The Unfriendly Giants” from The Great Waldo Search.

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A Stone Age Story

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November 2, 1991
1x8

Wally is invited to a wild party at Wizard Whitebeard’s cave. However once getting there, Wally is more interested in the cave paintings found on the Wizard’s walls; he soon he decides to travel to a time he’s never been to – back to the Stone Age. Wally (and Woof) travel back in time and soon meet Sconk, a tribe leader, who shows Wally the tribe’s latest project. The tribe is building a huge theater, but unlike other tribes, they have enlisted the work of animals to get the job done. As usual, trouble starts as soon as Odlaw shows up. Odlaw teams up with the scheming caveman Carn, and the two convince the animals to go on strike – and stop working until they get more respect. With the help of Wally, Sconk attempts to restore peace between the animals and caveman and complete the theater. Wally evens runs into an old ancestor (and his dog Bark). Will the humans be able to come to an agreement with the bears, mammoths, mice, birds, dogs, and other creatures?

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The Living Exhibits

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November 16, 1991
1x10

Wenda calls Wally and Woof for help when Wizard Whitebeard gets stuck in the movie picture at Wenda's Theater. After helping the Wizard, Wally learns of a problem in the Land of the Living Museum. Wally invites Wenda along on their adventure. Wally, Woof, and Wenda, with Odlaw trailing behind, head off to the museum. There they meet Okey Dokey, the museum's curator, who informs them of the problem – the art is being stolen. Soon they are introduced to resident artist Norwood Oou. The three travelers visit the ancient Rome section of the museum in search of clues and find themselves in the middle of a gladiator match. After a few close calls, Wally learns that Emperor Nero's harp was stolen. They continue to follow the clues to the Egyptian exhibit. They learn that Cleopatra's golden pussy cat was stolen as well. There are a few more close calls as they explore the pyramids – meanwhile Wenda takes a lot more pictures.

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